The Narrative Tapestry: The Complete Story
This section provides a comprehensive summary of all key plot events and developments in *The Great Hunt*, organized into distinct subsections for clarity. Click on each section to unfold the narrative.
A. Echoes of the Eye: Fal Dara and the Stolen Horn ▼
The narrative commences in Fal Dara, a northern fortress city in Shienar, immediately following the climactic events of *The Eye of the World*. Here, Rand al'Thor, still grappling with his emerging abilities, receives sword training from Lan Mandragoran, Moiraine's stoic Warder. Concurrently, Mat Cauthon's condition worsens, a grim consequence of his psychic attachment to the parasitic dagger he acquired from the cursed city of Shadar Logoth. This deepening affliction is not merely a personal ailment; it serves as a potent symbol of the Shadow's insidious and lingering corruption. The dagger's parasitic nature and Padan Fain's later binding with the malignant entity Mordeth emphasize that the Shadow's influence extends beyond overt attacks by Trollocs and Myrddraal, capable of corrupting from within and affecting the very souls of individuals. Padan Fain, the sinister Darkfriend and peddler, remains imprisoned within the fortress, a constant, unsettling presence.
A momentous arrival shakes the fortress: Siuan Sanche, the Amyrlin Seat and leader of the Aes Sedai, descends upon Fal Dara. Her purpose is clear: she formally identifies Rand al'Thor as the Dragon Reborn, the prophesied figure destined to confront the Dark One. Private conversations between Siuan and Moiraine reveal a long-standing friendship and a secret, intricate plan concerning Rand's destiny. The Amyrlin's direct confirmation of Rand as the Dragon Reborn is a declarative statement of his inescapable fate.
However, peace is short-lived. A Trolloc and Myrddraal attack breaches the fortress, a shocking display of the Shadow's reach. Amidst the chaos, Padan Fain is freed by Darkforces, and in a brazen act of defiance, he steals the legendary Horn of Valere—an artifact capable of summoning dead heroes—along with Mat's tainted dagger. This audacious theft acts as the primary catalyst, compelling Rand and his companions into a proactive "hunt" rather than allowing Rand to continue his desperate attempts to escape his destiny. A chilling message, scrawled in blood on the dungeon walls, is left for Rand: the Dark Lord is not dead and awaits him on Toman Head. This explicitly links these initial events to the book's ultimate destination, establishing a clear, almost predetermined narrative trajectory for Rand, highlighting the theme of destiny's inescapable grip.
B. Divergent Paths: The Hunt for the Horn and the Call to the Tower ▼
With the Horn and dagger stolen, the main characters diverge. Rand, accompanied by Perrin Aybara, Mat Cauthon, the Ogier Loial, and the unique "sniffer" Hurin, joins a Shienaran party led by Lord Ingtar Shinowa. Their mission is to pursue Fain and retrieve the stolen artifacts, heading southbound. Hurin's extraordinary ability to "smell" past violence, literally tracking the lingering scent of past evil, proves invaluable in tracking the Darkfriends. Perrin, meanwhile, secretly employs his burgeoning wolfbrother ability, communicating telepathically with wolves to aid in the tracking. This power is not merely a convenient plot device; it foreshadows a central internal conflict for Perrin throughout the series: his struggle to reconcile his human identity with his growing connection to wolves and the wild. His initial reluctance and mistrust of this power, even as it proves useful, hints at the challenges he will face in balancing his dual nature, making his personal journey distinct and compelling.
Concurrently, the Amyrlin Seat departs for Tar Valon, taking Nynaeve al'Meara and Egwene al'Vere with her for formal Aes Sedai training at the White Tower. This immediate bifurcation of the main characters into two distinct plotlines—Rand's physical hunt and the women's magical training—is a crucial structural decision by Robert Jordan, allowing for a significant expansion of the world, developing different geographical regions and societal facets simultaneously. Moiraine Damodred, ever the enigmatic strategist, breaks off from the group unbidden, embarking on her own quest for answers. In Tar Valon, Nynaeve and Egwene quickly befriend Elayne Trakand, the Daughter-Heir of Andor, and the clairvoyant Min Farshaw. Nynaeve, known for her fierce temper and powerful channeling, successfully passes the rigorous test to become Accepted, a rank in the White Tower below Aes Sedai and above Novice. This test involves facing a series of visions, including one of her marrying Lan, which she must ignore to succeed. This period of training and the challenges faced by the women enable deeper, more focused character development for each group, emphasizing that the "Great Hunt" is not merely a chase for a physical object, but also a profound journey of self-discovery, mastery of emerging powers, and understanding their individual roles in the unfolding Pattern. This separation then sets the stage for a more impactful convergence in the climax.
C. Through the Looking Glass: The Alternate World ▼
During their pursuit of Fain, Rand, Loial, and Hurin experience a bizarre and unsettling event. They fall asleep near a mysterious stone, only to wake up separated from Ingtar's party and transported to an alternative world. This "if world" is a distorted, deserted reflection of their own, where the very landscape seems warped. Rand suspects he unconsciously channeled *saidin*, the male half of the One Power, to activate the Portal Stone.
Portal Stones are ancient *ter'angreal* (power-wrought items) predating the Age of Legends, capable of facilitating transportation between other Portal Stones in their own world and even across various "if worlds" or "worlds that might be". These stones bear cryptic symbols representing different realities. The accidental journey through this Portal Stone has a profound effect: while only hours pass for the travelers, four months elapse in their original world, and they experience disturbing visions of possible futures. This particular "if world" is revealed to be one where the legendary Artur Hawkwing lost a critical battle against the Shadow, leading to humanity's annihilation and the Shadow's creatures turning upon themselves. The introduction of Portal Stones and the "if worlds" represents a monumental expansion of the *Wheel of Time*'s cosmology, moving beyond a single reality to encompass a multiverse where "From Stone to Stone run the lines of 'if,' between the worlds that might be". This concept not only adds a layer of cosmic grandeur but also introduces profound philosophical questions about determinism versus free will. The visions of "possible futures" experienced during the extended Portal Stone journey reinforce the idea of a predetermined yet mutable "Pattern" that weaves all lives, challenging the characters and readers to consider the consequences of choices across countless realities.
In this eerie, desolate reality, Rand encounters a beautiful, enigmatic woman named Selene. She is fighting off a strange creature called a *grolm*. Selene claims to be from Cairhien and appears to be of noble or even royal lineage. She helps Rand and his companions find another Portal Stone, guiding them back to their own world. However, her true identity is far more sinister: she is later revealed to be Lanfear, one of the most powerful of the Forsaken, ancient servants of the Dark One who were imprisoned for millennia. Lanfear had been in love with Lews Therin Telamon, Rand's previous incarnation, and attempts to subtly influence him. Selene's appearance and her later revelation as Lanfear are a critical plot twist and a significant character introduction. Her seemingly helpful demeanor and claims of royalty are a calculated deception. Her true identity as a powerful Forsaken who was intimately connected to Lews Therin immediately establishes a deep, personal, and psychological threat to Rand. Lanfear's attempts to compel or subtly influence Rand highlight the insidious nature of the Forsaken's methods, which extend beyond brute force to manipulation and temptation, foreshadowing the complex psychological warfare Rand will face throughout the series.
D. Intrigue and Betrayal in Cairhien ▼
Rand's party, now reunited with Loial and Hurin, journeys to Cairhien, a nation renowned for its intricate political "Game of Houses". Here, Rand has an unexpected and welcome reunion with Thom Merrilin, the gleeman he believed dead after the events of *The Eye of the World*. However, the respite is brief. Rand and Loial are attacked by Trollocs, and during their escape, the Horn of Valere and Mat's dagger are stolen once more. The repeated theft of the Horn and dagger and the tragic murder of Dena are crucial plot points that underscore the escalating stakes and the relentless, personal nature of the Shadow's pursuit. The personal cost of Rand's presence is tragically underscored when Thom's apprentice, Dena, is murdered for Thom's association with Rand. This highlights the pervasive reach of the Darkfriend network and, more significantly, the growing malevolence and independent agenda of Padan Fain. Fain's transformation into an entity hostile to both Light and Shadow makes him a unique and unpredictable force, adding a new layer of complexity to the overall conflict. His personal obsession with Rand ensures that the pursuit is not merely strategic but deeply personal and vindictive.
Ingtar's group, having continued their pursuit, arrives in Cairhien and reunites with Rand's party. Hurin's unique tracking ability allows them to trace the Darkfriends to Barthanes Damodred's manor. Using a now-valuable invitation from Barthanes, the trail is followed further to a Waygate on the premises. However, their attempt to use the Waygate is thwarted by the presence of Machin Shin, the malevolent "Black Wind" that corrupts the Ways. The encounter with Machin Shin in the Ways is a significant world-building detail, vividly illustrating the pervasive corruption of the Ways, which were once safe travel networks created by the Ogier. This reinforces the idea that the Shadow's influence is not confined to specific creatures or individuals but can taint even ancient, powerful constructs. This forced reliance on other, riskier travel methods like Portal Stones further emphasizes the world's broken state and the increasing peril faced by the protagonists. Through Barthanes, Padan Fain sends a defiant message: he is taking the Horn to the port city of Falme, on Toman Head.
E. The Seanchan Invasion: Falme Under Siege ▼
The narrative shifts to Falme, a port city on Toman Head, now under the brutal occupation of the invading Seanchan Empire and their exotic beasts. Simultaneously, Geofram Bornhald, leader of the zealous Children of the Light (Whitecloaks), prepares his forces to attack the Seanchan, creating a dangerous three-way conflict. The Seanchan invasion is a pivotal development, introducing a formidable new antagonist with a distinct and horrifying culture.
In Tar Valon, the treacherous Aes Sedai Liandrin Guirale, secretly a Darkfriend and member of the Black Ajah, lures Egwene, Nynaeve, Elayne, and Min to Toman Head. She deceives them by claiming Rand is in trouble, then cruelly betrays them, handing them over to the Seanchan High Lady Suroth to be enslaved. Liandrin's explicit betrayal is a major plot twist, providing concrete evidence of the Black Ajah's existence within the White Tower, confirming a long-feared rumor and exposing a significant internal threat to the forces of Light. This revelation shatters trust among supposed allies and complicates the fight against the Shadow, demonstrating that the enemy is not solely external but deeply insidious and pervasive, forcing the protagonists to question whom they can truly rely on.
Egwene suffers the most horrifying fate: she is collared with an *a'dam*, a terrifying device used by the Seanchan to control channelers, while Min is held hostage. The *a'dam* is a collar linked by a literal leash to a bracelet worn by a *sul'dam* ("Leash Holder"). This device grants the *sul'dam* total control over the *damane* ("Leashed One"), enabling them to compel channeling and inflict excruciating pain for disobedience. This horrifying practice is central to Seanchan society and their military might, as they view *damane* as "weaponized channelers" or "guns". What is secretly known only to a few Seanchan is that *sul'dam* themselves are women who can learn to channel, yet they are trained to believe they cannot, reinforcing the societal structure. Egwene's traumatic experience as a *damane* is a powerful, personal illustration of this cultural clash, serving as a crucible for her character development and shaping her future views on power and freedom.
Despite the overwhelming odds, Nynaeve and Elayne manage to escape capture. Driven by fierce loyalty, they embark on a desperate rescue mission, eventually succeeding in freeing Egwene from her torment.
F. The Climax at Falme: Battle, Prophecy, and Proclamation ▼
The various narrative threads converge dramatically in Falme. Rand's group, the Seanchan forces, and the Whitecloaks clash in a chaotic, multi-sided battle. During the fighting, Lord Ingtar Shinowa makes a shocking confession: he reveals himself to be a Darkfriend, having sworn allegiance to the Shadow out of despair for his people. However, in a final act of redemption, he sacrifices himself fighting bravely against the Seanchan. Ingtar's revelation as a Darkfriend and his subsequent heroic death introduces a significant moral complexity to the narrative. It challenges the simplistic binary of good versus evil, demonstrating that individuals can be driven to the Shadow by despair or perceived necessity, and that even those who have fallen can find a path to redemption through sacrifice. This adds profound nuance to the Light vs. Shadow conflict, suggesting that the struggle is not just external but also internal, and that hope for redemption exists even in the darkest corners.
Rand confronts High Lord Turak, the Seanchan commander, in single combat. Rand ultimately slays Turak, successfully retrieving the Horn of Valere and Mat's dagger. Trapped between the advancing Seanchan and Whitecloak lines, Mat Cauthon, despite his illness, makes a fateful decision: he blows the Horn of Valere. The Horn's call summons legendary heroes from the dead, including the mythical Artur Hawkwing, who ride to battle against the Seanchan, turning the tide of the conflict. The banner of the Dragon Reborn is unfurled, a powerful symbol of Rand's emerging destiny.
In the midst of the chaos, Ba'alzamon, the figure Rand has encountered in his dreams, appears. He and Rand engage in a climactic duel, which is magically projected into the air above Falme for all to witness. Rand allows himself to be stabbed by Ba'alzamon's staff, creating an opening to plunge his heron-mark sword through Ba'alzamon's heart. Rand's climactic duel with Ba'alzamon is a pivotal moment that showcases Rand's rapidly growing power and his direct confrontation with the supposed embodiment of the Dark One. While later books clarify that Ba'alzamon is actually Ishamael, one of the Forsaken, his portrayal in *The Great Hunt* as the "Dark Lord" in Rand's dreams and his physical manifestation at Falme serve to establish him as the primary antagonist of this early stage. The projection of their fight across the sky is a symbolic proclamation of Rand's power to the world, even if he does not fully grasp the implications or the true identity of his foe at this point. This deception highlights the cunning nature of the Shadow.
With the battle over and the Seanchan forces defeated (for now), Rand is found by Min. As he recuperates, Selene appears, touches the sleeping Rand, and definitively reveals her true identity as the Forsaken Lanfear before vanishing. When Rand awakens, he finds Ingtar's surviving army gathered under the Dragon's banner, offering their pledge of allegiance to him. This public display and the events of Falme force Rand to finally admit and accept his destiny as the Dragon Reborn. The battle at Falme directly fulfills the prophecy: "Five ride forth, and four return. Above the watchers shall he proclaim himself, bannered cross the sky in fire...". This is the undeniable climax of *The Great Hunt*, serving as the dramatic convergence point for all major plotlines and characters, forcing Rand to confront his destiny head-on. This public manifestation of Rand's identity as the Dragon Reborn is a powerful narrative beat, solidifying his unwilling acceptance of his role and marking a definitive, irreversible turning point for his character and the series. It underscores the idea that the Pattern is weaving, and Rand's destiny is unfolding in plain sight.